Pathfinder 2 Diamond Dust Spell

Diamond Dust

FOCUS 4
COLD EVOCATION

Domain cold

Cast [2 Actions] somatic, verbal

Area 15-foot emanation centered on you

Saving Throw basic Fortitude

Duration 1 minute


You supercool the nearby air, forming a cloud of dancing ice crystals in an emanation around you. A creature other than you that enters the area or ends its turn within the area takes 2d6 cold damage. A creature can take this damage only once per turn. The crystals scatter and refract light; if a light effect enters diamond dust’s area, any creatures that effect goes on to affect gain a +2 status bonus to AC and saves against it. While the spell persists, you can activate or deactivate this aura by using a single action, which has the concentrate trait. You can Dismiss this spell.


Heightened (+2) The damage increases by 1d6.


Similar Spells

Winter Bolt H

ATTACK COLD EVOCATION

Domain cold

Level 1

Cast [2 Actions] somatic, verbal

Range 60 feet

Targets 1 creature or object


Full Details

Ice Storm H

COLD EVOCATION

Traditions arcane, primal

Level 4

Cast [3 Actions] material, somatic, verbal

Range 120 feet

Area 5-foot burst

Saving Throw basic Reflex

Duration 1 minute


Full Details

Chilling Darkness H

ATTACK COLD DARKNESS EVOCATION EVIL

Traditions divine

Level 3

Cast [2 Actions] somatic, verbal

Range 120 feet

Targets 1 creature


Ray of evil darkness deals cold damage, counteracts light, and harms celestials.

Full Details

Section 15: Copyright Notice

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