Pathfinder 2 Deafness Spell

Deafness

SPELL 2
NECROMANCY

Traditions arcane, divine, occult, primal

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Saving Throw Fortitude


The target loses hearing; it must attempt a Fortitude save. The target is then temporarily immune for 1 minute.

Critical Success The target is unaffected.

Success The target is deafened for 1 round.

Failure The target is deafened for 10 minutes.

Critical Failure The target is deafened permanently.


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NECROMANCY

Traditions arcane, divine, occult, primal

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Cast [2 Actions] somatic, verbal

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Duration until the next time you make your daily preparations


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HEALING NECROMANCY

Traditions divine, occult, primal

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Cast [2 Actions] somatic, verbal

Range touch

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Traditions divine, occult, primal

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Cast [1 Minute] somatic, verbal

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HEALING NECROMANCY

Traditions divine, occult, primal

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Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.