Pathfinder 2 Dazzling Flash Spell

Dazzling Flash

FOCUS 1
UNCOMMON CLERIC EVOCATION LIGHT VISUAL

Domain sun

Cast [2 Actions] material, verbal

Area 15-foot cone

Saving Throw Fortitude


You raise your religious symbol and create a blinding flash of light. Each creature in the area must attempt a Fortitude save.

Critical Success The creature is unaffected.

Success The creature is dazzled for 1 round.

Failure The creature is blinded for 1 round and dazzled for 1 minute. The creature can spend an Interact action rubbing its eyes to end the blinded condition.

Critical Failure The creature is blinded for 1 round and dazzled for 1 hour.


Heightened (3rd) The area increases to a 30-foot cone.


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Color Spray

ILLUSION INCAPACITATION VISUAL

Traditions arcane, occult

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Cast [2 Actions] somatic, verbal

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Saving Throw Will

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Swirling colors dazzle or stun creatures.

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Section 15: Copyright Notice

Pathfinder Adventure Path #147: Tomorrow Must Burn © 2019, Paizo Inc.; Authors: Ron Lundeen and Stephanie Lundeen, with Lyz Liddell and James Sutter.

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.