Pathfinder 2 Daze Spell

Other Game Systems: Starfinder Daze Spell

Daze

CANTRIP 1
CANTRIP ENCHANTMENT MENTAL NONLETHAL

Traditions arcane, divine, occult

Cast [2 Actions] somatic, verbal

Range 60 feet

Targets 1 creature

Saving Throw Will

Duration 1 round


You cloud the target’s mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also stunned 1.


Heightened (+2) The damage increases by 1d6.


Similar Spells

Agitate H

ENCHANTMENT MENTAL NONLETHAL

Traditions arcane, occult

Level 1

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Saving Throw WIll

Duration varies


Full Details

Savor the Sting H

UNCOMMON ATTACK CLERIC ENCHANTMENT MENTAL NONLETHAL

Domain pain

Level 1

Cast [1 Action] somatic

Range touch

Targets 1 creature

Saving Throw Will


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Phantom Pain H

ILLUSION MENTAL NONLETHAL

Traditions occult

Level 1

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Saving Throw Will

Duration 1 minute


Cause a creature ongoing pain that sickens it.

Full Details

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.

Pathfinder Lost Omens Gods & Magic (Second Edition) © 2020, Paizo Inc.; Authors: Robert Adducci, Amirali Attar Olyaee, Calder CaDavid, James Case, Adam Daigle, Katina Davis, Leo Glass, Joshua Grinlinton, James Jacobs, Virginia Jordan, Jason Keeley, Jacky Leung, Lyz Liddell, Ron Lundeen, Stephanie Lundeen, Jacob W. Michaels, Matt Morris, Dave Nelson, Samantha Phelan, Jennifer Povey, Jessica Redekop, Nathan Reinecke, Patrick Renie, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Shahreena Shahrani, Isabelle Thorne, Marc Thuot, Jason Tondro, and Diego Valdez.