Pathfinder 2 Daze Spell
Other Game Systems: Starfinder Daze Spell
Traditions arcane, divine, occult
Cast [2 Actions] somatic, verbal
Range 60 feet
Targets 1 creature
Saving Throw Will
Duration 1 round
You cloud the target’s mind and daze it with a mental jolt. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also stunned 1.
Heightened (+2) The damage increases by 1d6.