Pathfinder 2 Curse of Lost Time Spell
Curse of Lost TimeSPELL 3
Traditions arcane, occult, primal
Cast [2 Actions] somatic, verbal
Targets 1 Large or smaller object, construct, or living creature
Saving Throw Fortitude
You mimic the process of aging or erosion on the target. The effect depends on whether the target is an object, a construct, or a living creature. Artifacts and objects and constructs made of precious materials, as determined by the GM, are immune.
- Object If the object is attended, its bearer can attempt a Fortitude save. If the bearer fails or the object is unattended, the object immediately takes 4d6 damage (applying Hardness normally) and the item is cursed with an unlimited duration. Until the curse ends, the item becomes shoddy and can’t be Repaired, and the curse attempts to counteract any spell that would restore the object’s Hit Points. Remove curse can target an item affected by this spell.
- Construct The construct takes 4d6 damage (basic Fortitude save). On a failure, for 1 hour the construct is clumsy 1, is enfeebled 1, and can’t be Repaired, and the curse attempts to counteract any spell that would restore the construct’s Hit Points. On a critical failure, these effects have an unlimited duration.
- Living Creature The living creature must attempt a Fortitude save. Ageless creatures are immune.
Heightened (+1) The damage increases by 1d6.