Pathfinder 2 Crisis of Faith Spell
Traditions divine
Cast [2 Actions] somatic, verbal
Range 30 feet
Targets 1 creature
Saving Throw Will
You assault the target’s faith, riddling the creature with doubt and mental turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine spells. The effects are determined by its Will save.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage; if the target can cast divine spells, it’s stupefied 1 for 1 round.
Critical Failure The target takes double damage, is stupefied 1 for 1 round, and can’t cast divine spells for 1 round.
Heightened (+1) The damage increases by 2d6 (or by 2d8 if the target is a divine spellcaster).
To many deities, casting this spell on a follower of your own deity without significant cause is anathema.Similar Spells
Zone of Truth
Traditions divine, occult
Level 3
Cast [2 Actions] somatic, verbal
Range 30 feet
Area 20-foot burst
Saving Throw Will
Duration 10 minutes
Compel creatures to tell the truth.
Heroism H
Traditions divine, occult
Level 3
Cast [2 Actions] somatic, verbal
Range touch
Targets 1 humanoid creature
Duration 10 minutes
Stoke a creature’s inner heroism to make it more competent.
Dream Message H
Traditions arcane, divine, occult
Level 3
Cast [10 minutes] somatic, verbal
Range planetary
Targets 1 creature you know by name and have met in person
Duration 1 day
Send a message that arrives in a dream.
Agonizing Despair H
Traditions arcane, divine, occult
Level 3
Cast [2 Actions] somatic, verbal
Range 60 feet
Targets 1 creature
Saving Throw Will