Pathfinder 2 Command Spell
Other Game Systems: Starfinder Command Spell
Traditions arcane, divine, occult
Cast [2 Actions] somatic, verbal
Range 30 feet
Targets 1 creature
Saving Throw Will
Duration until the end of the target’s next turn
You shout a command that’s hard to ignore. You can command the target to approach you, run away (as if it had the fleeing condition), release what it’s holding, drop prone, or stand in place. It can’t Delay or take any reactions until it has obeyed your command. The effects depend on the target’s Will save.
Success The creature is unaffected.
Failure For the first action on its next turn, the creature must use a single action to do as you command.
Critical Failure The target must use all its actions on its next turn to obey your command.
Heightened (5th) You can target up to 10 creatures.
Similar Spells
Sweet Dream
Domain dreams
Level 1
Cast [3 Actions] material, somatic, verbal
Range 30 feet
Targets 1 willing creature
Duration 10 minutes
Charming Words
Level 1
Cast [1 Action] verbal
Range 30 feet
Targets 1 creature
Saving Throw Will
Duration until the start of your next turn
Message H
Traditions arcane, divine, occult
Cast [1 Action] verbal
Range 120 feet
Targets 1 creature
Duration see below
Speak a message to a distant creature, who can reply.