Pathfinder 2 Command Spell

Other Game Systems: Starfinder Command Spell

Command

SPELL 1
AUDITORY ENCHANTMENT LINGUISTIC MENTAL

Traditions arcane, divine, occult

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Saving Throw Will

Duration until the end of the target’s next turn


You shout a command that’s hard to ignore. You can command the target to approach you, run away (as if it had the fleeing condition), release what it’s holding, drop prone, or stand in place. It can’t Delay or take any reactions until it has obeyed your command. The effects depend on the target’s Will save.

Success The creature is unaffected.

Failure For the first action on its next turn, the creature must use a single action to do as you command.

Critical Failure The target must use all its actions on its next turn to obey your command.


Heightened (5th) You can target up to 10 creatures.


Similar Spells

Sweet Dream

UNCOMMON AUDITORY CLERIC ENCHANTMENT LINGUISTIC MENTAL SLEEP

Domain dreams

Level 1

Cast [3 Actions] material, somatic, verbal

Range 30 feet

Targets 1 willing creature

Duration 10 minutes


Full Details

Charming Words

UNCOMMON AUDITORY ENCHANTMENT INCAPACITATION LINGUISTIC MENTAL WIZARD

Level 1

Cast [1 Action] verbal

Range 30 feet

Targets 1 creature

Saving Throw Will

Duration until the start of your next turn


Full Details

Message H

AUDITORY CANTRIP ILLUSION LINGUISTIC MENTAL

Traditions arcane, divine, occult

Cast [1 Action] verbal

Range 120 feet

Targets 1 creature

Duration see below


Speak a message to a distant creature, who can reply.

Full Details

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.