Pathfinder 2 Clownish Curse Spell
Traditions arcane, occult
Cast [2 Actions] somatic, verbal
Range touch
Targets 1 creature
Saving Throw WIll
Duration varies
You afflict the target with a curse that causes it to emit ridiculous noises as it moves. Furthermore, the target’s hands and feet become awkward and uncoordinated, as though it were wearing oversized gloves and shoes.
Critical Success The target is unaffected.
Success For 1 round, the target must roll twice and use the worse result whenever attempting an Acrobatics, Stealth, or Thievery check. If the target rolls a failure at an Acrobatics, Stealth, or Thievery check, it gets a critical failure instead.
Failure As success, but the effect is 1 hour.
Critical Failure As success, except the effect is permanent.
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