Pathfinder 2 Chilling Darkness Spell

Chilling Darkness

SPELL 3
ATTACK COLD DARKNESS EVOCATION EVIL

Traditions divine

Cast [2 Actions] somatic, verbal

Range 120 feet

Targets 1 creature


You shoot an utterly cold ray of darkness tinged with unholy energy. Make a ranged spell attack against the target. You deal 5d6 cold damage, plus 5d6 evil damage if the target is a celestial.

If the ray passes through an area of magical light or targets a creature affected by magical light, chilling darkness attempts to counteract the light. If you need to determine whether the ray passes through an area of light, draw a line between yourself and the spell’s target.

Critical Success The target takes double damage.

Success The target takes full damage.


Heightened (+1) The cold damage increases by 2d6, and the evil damage against celestials increases by 2d6.


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Cast [1 Action] verbal

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Cast [2 Actions] somatic, verbal

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Cast [2 Actions] somatic, verbal

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Area 10-foot radius, 60-foot-tall cylinder

Saving Throw basic Reflex


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Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.