Pathfinder 2 Chilling Darkness Spell
Chilling DarknessSPELL 3
Cast [2 Actions] somatic, verbal
Range 120 feet
Targets 1 creature
You shoot an utterly cold ray of darkness tinged with unholy energy. Make a ranged spell attack against the target. You deal 5d6 cold damage, plus 5d6 evil damage if the target is a celestial.
If the ray passes through an area of magical light or targets a creature affected by magical light, chilling darkness attempts to counteract the light. If you need to determine whether the ray passes through an area of light, draw a line between yourself and the spell’s target.
Critical Success The target takes double damage.
Success The target takes full damage.
Heightened (+1) The cold damage increases by 2d6, and the evil damage against celestials increases by 2d6.