Pathfinder 2 Charm Spell

Charm

SPELL 1
EMOTION ENCHANTMENT INCAPACITATION MENTAL

Traditions arcane, occult, primal

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Saving Throw Will

Duration 1 hour


To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.

You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn’t necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.

Critical Success The target is unaffected and aware you tried to charm it.

Success The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell (usually with Identify Magic).

Failure The target’s attitude becomes friendly toward you. If it was friendly, it becomes helpful. It can’t use hostile actions against you.

Critical Failure The target’s attitude becomes helpful toward you, and it can’t use hostile actions against you.


Heightened (4th) The duration lasts until the next time you make your daily preparations.

Heightened (8th) The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.


Similar Spells

Charming Touch H

UNCOMMON CLERIC EMOTION ENCHANTMENT INCAPACITATION MENTAL

Domain passion

Level 1

Cast [1 Action] somatic

Range touch

Targets 1 humanoid creature that could find you attractive

Saving Throw Will

Duration 10 minutes


Full Details

Sleep H

ENCHANTMENT INCAPACITATION MENTAL SLEEP

Traditions arcane, occult

Level 1

Cast [2 Actions] somatic, verbal

Range 30 feet

Area 5-foot burst

Saving Throw Will


Cause creatures in a small area to fall asleep.

Full Details

Deja Vu

ENCHANTMENT INCAPACITATION MENTAL

Traditions arcane, occult

Level 1

Cast [2 Actions] somatic, verbal

Range 100 feet

Targets 1 creature

Saving Throw Will

Duration 2 rounds


Full Details

Charming Words

UNCOMMON AUDITORY ENCHANTMENT INCAPACITATION LINGUISTIC MENTAL WIZARD

Level 1

Cast [1 Action] verbal

Range 30 feet

Targets 1 creature

Saving Throw Will

Duration until the start of your next turn


Full Details

Section 15: Copyright Notice

Pathfinder Advanced Player's Guide © 2020, Paizo Inc.; Authors: Amirali Attar Olyaee, Alexander Augunas, Kate Baker, Brian Bauman, Logan Bonner, Carlos Cabrera, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Jesse Decker, Fabby Garza Marroquín, Steven Hammond, Sasha Laranoa Harving, Joan Hong, Nicolas Hornyak, Vanessa Hoskins, James Jacobs, Erik Keith, Lyz Liddell, Luis Loza, Ron Lundeen, Patchen Mortimer, Dennis Muldoon, Stephen Radney-MacFarland, Jessica Redekop, Mikhail Rekun, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Kendra Leigh Speedling, Jason Tondro, Clark Valentine, and Andrew White.

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.