Pathfinder 2 Charged Javelin Spell
Charged JavelinFOCUS 1
Cast [2 Actions] somatic, verbal
Range 60 feet
Targets 1 or more creatures
You fire a javelin of electricity that leaves a charged field around its target. Make a spell attack roll. The javelin deals 1d6 electricity damage and 1 persistent electricity damage.
Critical Success The javelin deals double damage, both initial and persistent.
Success The javelin deals full damage.
As long as the target is taking persistent damage from this spell, creatures gain a +1 status bonus to attack rolls with metal weapons or electricity effects against the target, and the target takes a –1 status penalty to saves against electricity effects.
Heightened (+1) The initial damage increases by 1d6, and the persistent damage increases by 1.