Pathfinder 2 Chain Lightning Spell
Traditions arcane, primal
Cast [2 Actions] somatic, verbal
Range 500 feet
Targets 1 creature, plus any number of additional creatures
Saving Throw Reflex
You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage. The target must attempt a basic Reflex save. The electricity arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. You can end the chain at any point. You can’t target the same creature more than once, and you must have line of effect to all targets. Roll the damage only once, and apply it to each target (halving or doubling as appropriate for its saving throw outcome). The chain ends if any one of the targets critically succeeds at its save.
Heightened (+1) The damage increases by 1d12.
Similar Spells
Lightning Storm H
Traditions primal
Level 5
Cast [3 Actions] material, somatic, verbal
Range 120 feet
Area 5-foot burst
Saving Throw basic Reflex
Duration sustained up to 1 minute
Sudden Bolt H
Traditions arcane, primal
Level 2
Cast [2 Actions] somatic, verbal
Range 60 feet
Targets 1 creature or object
Saving Throw basic Reflex
Shocking Grasp H
Traditions arcane, primal
Level 1
Cast [2 Actions] somatic, verbal
Range touch
Targets 1 creature
Zap a creature with electricity.
Lightning Bolt H
Traditions arcane, primal
Level 3
Cast [2 Actions] somatic, verbal
Area 120-foot line
Saving Throw basic Reflex
Lightning strikes all creatures in a line.
Cataclysm
Traditions arcane, primal
Level 10
Cast [2 Actions] somatic, verbal
Range 1,000 feet
Area 60-foot burst
Saving Throw basic Reflex
Call an instant, damaging cataclysm.