Pathfinder 2 Cataclysm Spell

Cataclysm

SPELL 10
ACID AIR COLD EARTH ELECTRICITY EVOCATION FIRE WATER

Traditions arcane, primal

Cast [2 Actions] somatic, verbal

Range 1,000 feet

Area 60-foot burst

Saving Throw basic Reflex


You call upon the unimaginable power of world-ending cataclysms, ripping a small piece of each cataclysm and combining them together into one horrifically powerful attack. The following effects come down upon all creatures in the area. Treat the resistances of creatures in the area as if they were 10 lower for the purpose of determining the cataclysm’s damage. Each creature attempts one basic Reflex save that applies to all six types of damage.

  • Flesh-dissolving acid rain deals 3d10 acid damage.
  • A roaring earthquake shakes and bludgeons creatures on the ground, dealing 3d10 bludgeoning damage.
  • A blast of freezing wind deals 3d10 cold damage.
  • Incredible lightning lashes the area, dealing 3d10 electricity damage.
  • Beating winds churn across the sky, dealing 3d10 bludgeoning damage to creatures flying in the area.
  • An instant tsunami sweeps over creatures in the area, dealing 3d10 bludgeoning damage with the water trait (doubled for creatures swimming in the area).
  • A massive wildfire burns in a sudden inferno, dealing 3d10 fire damage.

Similar Spells

Wall of Ice H

COLD EVOCATION WATER

Traditions arcane, primal

Level 5

Cast [3 Actions] material, somatic, verbal

Range 120 feet

Duration 1 minute


Sculpt a foot-thick wall of ice that blocks sight and can chill creatures.

Full Details

Solid Fog

CONJURATION WATER

Traditions arcane, primal

Level 4

Cast [3 Actions] material, somatic, verbal

Range 120 feet

Area 20-foot burst

Duration 1 minute


Conjure heavy fog that obscures sight and is hard to move through.

Full Details

Snowball H

ATTACK COLD EVOCATION WATER

Traditions arcane, primal

Level 1

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature


Full Details

Sea Surge

UNCOMMON EVOCATION WATER

Traditions arcane, primal

Level 2

Cast [2 Actions] somatic, verbal

Duration until the start of your next turn


Full Details

Pillar of Water

UNCOMMON EVOCATION WATER

Traditions arcane, primal

Level 3

Cast [3 Actions] material, somatic, verbal

Range 120 feet

Duration 1 minute


Full Details

Personal Rain Cloud H

UNCOMMON EVOCATION WATER

Traditions arcane, primal

Level 1

Cast [2 Actions] somatic, verbal

Range 60 feet

Targets 1 creature

Saving Throw Reflex

Duration 1 minute


Full Details

Obscuring Mist

CONJURATION WATER

Traditions arcane, primal

Level 2

Cast [3 Actions] material, somatic, verbal

Range 120 feet

Area 20-foot burst

Duration 1 minute


Conceal creatures in a cloud of mist.

Full Details

Hydraulic Push H

ATTACK EVOCATION WATER

Traditions arcane, primal

Level 1

Cast [2 Actions] somatic, verbal

Range 60 feet

Targets 1 creature or object


Damage and push a creature with a blast of water.

Full Details

Create Water

CONJURATION WATER

Traditions arcane, divine, primal

Level 1

Cast [2 Actions] somatic, verbal

Range 0 feet


Conjure 2 gallons of water.

Full Details

Section 15: Copyright Notice

Pathfinder Adventure Path #151: The Show Must Go On © 2020, Paizo Inc.; Authors: Jason Tondro, with Andrew Mullen, Patrick Renie, David N. Ross, and Michael Sayre

Pathfinder Adventure Path #152: Legacy of the Lost God © 2020, Paizo Inc.; Authors: Jenny Jarzabski, with Stephen Glicker, Luis Loza, Ron Lundeen, Andrew Mullen, and David N. Ross.

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.

Pathfinder Lost Omens World Guide (Second Edition) © 2019, Paizo Inc.; Authors: Tanya DePass, James Jacobs, Lyz Liddell, Ron Lundeen, Liane Merciel, Erik Mona, Mark Seifter, James L. Sutter.