Pathfinder 2 Bane Spell

Bane

SPELL 1
ENCHANTMENT MENTAL

Traditions divine, occult

Cast [2 Actions] somatic, verbal

Area 5-foot emanation

Targets enemies in the area

Saving Throw Will

Duration 1 minute


You fill the minds of your enemies with doubt. Targets that fail their Will saves take a –1 status penalty to attack rolls as long as they are in the area. Once per turn, starting the turn after you cast bane, you can use a single action, which has the concentrate trait, to increase the emanation’s radius by 5 feet and force enemies in the area that weren’t yet affected to attempt another saving throw. Bane can counteract bless.


Similar Spells

Fear H

EMOTION ENCHANTMENT FEAR MENTAL

Traditions arcane, divine, occult, primal

Level 1

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Saving Throw Will

Duration varies


Frighten a creature, possibly making it flee.

Full Details

Command H

AUDITORY ENCHANTMENT LINGUISTIC MENTAL

Traditions arcane, divine, occult

Level 1

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Saving Throw Will

Duration until the end of the target’s next turn


Bid a creature to approach, run, release something, lie prone, or stand up.

Full Details

Bless

ENCHANTMENT MENTAL

Traditions divine, occult

Level 1

Cast [2 Actions] somatic, verbal

Area 5-foot emanation

Targets you and allies in the area

Duration 1 minute


Strengthen allies’ attacks in an aura around you.

Full Details

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.