Pathfinder 2 Athletic Rush Spell

Athletic Rush

FOCUS 1
UNCOMMON CLERIC TRANSMUTATION

Domain might

Cast [1 Action] somatic

Duration 1 round


Your body fills with physical power and skill. You gain a +10- foot status bonus to Speed and a +2 status bonus to Athletics checks. As a part of Casting this Spell, you can use a Stride, Leap, Climb, or Swim action. The spell’s bonuses apply during that action.


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Enduring Might H

UNCOMMON ABJURATION CLERIC

Domain might

Level 4

Cast [Reaction] somatic

Trigger An attack or effect would deal damage to you.


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Vibrant Thorns H

UNCOMMON CLERIC MORPH PLANT TRANSMUTATION

Domain nature

Level 1

Cast [1 Action] somatic

Duration 1 minute


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Unimpeded Stride

UNCOMMON CLERIC TRANSMUTATION

Domain freedom

Level 1

Cast [1 Action] somatic


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Overstuff H

UNCOMMON CLERIC TRANSMUTATION

Domain indulgence

Level 1

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 living creature

Saving Throw Fortitude


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Agile Feet

UNCOMMON CLERIC TRANSMUTATION

Domain travel

Level 1

Cast [1 Action] somatic

Duration until the end of the current turn


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Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.