Pathfinder 2 Antimagic Field Spell

Antimagic Field

SPELL 8
RARE ABJURATION

Traditions arcane, divine, occult, primal

Cast [3 Actions] material, somatic, verbal

Area 10-foot emanation

Duration sustained up to 1 minute


You repel all magic from the target area, preventing spells and other magic from functioning. Spells can’t penetrate the area, magic items cease to function within it, and no one inside can cast spells or use magic abilities. Likewise, spells— such as dispel magic—can’t affect the field itself unless they are of a higher level. Magic effects resume the moment they pass outside the field. For example, a ray fired from one side of the field could target a creature on the other side (as long as caster and target are both outside the field). A summoned creature winks out of existence but reappears if the field moves or ends. Invested magic items cease to function, but they remain invested and resume functioning when they exit the field; the ability boost from an apex item isn’t suppressed within the field. Spells of a higher level than the antimagic field overcome its effects, and can even be cast by a creature within the field.

The field disrupts only magic, so a +3 longsword still functions as a longsword. Magically created creatures (such as golems) function normally within an antimagic field.


Similar Spells

Silver's Refrain

RARE ABJURATION BARD CANTRIP COMPOSITION

Cast [1 Action] verbal

Area 60-foot emanation

Duration 1 round


Full Details

Prismatic Wall

ABJURATION LIGHT

Traditions arcane, occult

Level 8

Cast [3 Actions] material, somatic, verbal

Range 120 feet

Duration 1 hour


Form a protective wall with seven chromatic layers.

Full Details

Mind Blank

UNCOMMON ABJURATION

Traditions arcane, occult

Level 8

Cast [2 Actions] somatic, verbal

Range 30 feet

Targets 1 creature

Duration until the next time you make your daily preparations


Protect a creature from mental magic and some divinations.

Full Details

Divine Aura

ABJURATION

Traditions divine

Level 8

Cast [2 Actions] somatic, verbal

Area 10-foot emanation

Targets allies in the area

Duration sustained up to 1 minute


Allies in an aura have better defenses and are protected against one alignment.

Full Details

Section 15: Copyright Notice

Pathfinder Adventure Path #147: Tomorrow Must Burn © 2019, Paizo Inc.; Authors: Ron Lundeen and Stephanie Lundeen, with Lyz Liddell and James Sutter.

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.