Pathfinder 2 Alarm Spell
Traditions arcane, divine, occult, primal
Cast [10 Minutes] material, somatic, verbal
Requirements 3 gp silver bell focus
Range touch
Area 20-foot burst
Duration 8 hours
You ward an area to alert you when creatures enter without your permission. When you cast alarm, select a password. Whenever a Small or larger corporeal creature enters the spell’s area without speaking the password, alarm sends your choice of a mental alert (in which case the spell gains the mental trait) or an audible alarm with the sound and volume of a hand bell (in which case the spell gains the auditory trait). Either option automatically awakens you, and the bell allows each creature in the area to attempt a DC 15 Perception check to wake up. A creature aware of the alarm must succeed at a Stealth check against the spell’s DC or trigger the spell when moving into the area.
Heightened (3rd) You can specify criteria for which creatures sound the alarm spell—for instance, orcs or masked people.
Similar Spells
Tether H
Traditions arcane, primal
Level 1
Cast [2 Actions] somatic, verbal
Range 30 feet
Targets 1 creature
Saving Throw Reflex
Duration 1 minute or until dismissed; see text
Shattering Gem H
Traditions arcane, primal
Level 1
Cast [2 Actions] somatic, verbal
Range touch
Targets 1 creature
Duration 1 minute
Pass Without Trace H
Traditions primal
Level 1
Cast [2 Actions] somatic, verbal
Duration 1 hour
Make your tracks hard to find.
Negate Aroma H
Traditions arcane, primal
Level 1
Cast [2 Actions] somatic, verbal
Range touch
Targets 1 willing creature
Duration 1 hour
Suppress a creature’s scent.
Feather Fall
Traditions arcane, primal
Level 1
Cast [Reaction] verbal
Trigger A creature within range is falling.
Range 60 feet
Targets 1 falling creature
Duration 1 minute
React to slow a creature’s fall.