Pathfinder 2 Languages

The people of the Inner Sea region speak dozens of different languages, along with hundreds of dialects and regional variations. While a character can generally get by with Taldane, also known as Common, knowing another language is vital in some regions. Being able to speak these tongues can help you with negotiation, spying on enemies, or just conducting simple commerce. Languages also afford you the chance to contextualize your character in the world and give meaning to your other character choices.

Your ancestry entry states which languages you know at 1stlevel.Typically,thismeansyoucanbothspeakandread these languages. Having a positive Intelligence modifier grants a number of additional languages equal to your Intelligence modifier. You can choose these languages from the list presented in your character’s ancestry entry and from those available from your region or ethnicity. Ask your GM if there’s a language you want to select that isn’t on these lists. If your Intelligence changes later on, you adjust your number of languages accordingly.

The languages presented here are grouped according to how common they are throughout the Inner Sea region. Languages that are common are regularly encountered in most places, even among those who aren’t native speakers. Languages that are uncommon (see Table 2–2 and Regional Languages) are most frequently spoken by native speakers, but they are also spoken by certain scholars and others interested in the associated cultures.

Druidic is a secret language, and is available only to characters who are druids. In fact, druids are prohibited from teaching the language to non-druids (described further in Anathema on page 130).

It is possible for your character to learn languages later in their adventuring career. Selecting the Multilingual feat, for example, grants a character two new languages chosen from those listed in Table 2–1: Common Languages and Table 2–2: Uncommon Languages. Other abilities and effects might grant access to common or uncommon languages, as detailed in their descriptions.

Table: Common Languages
Language Speakers
CommonHumans, dwarves, elves, halflings, and other common ancestries
DraconicDragons, reptilian humanoids
DwarvenDwarves
ElvenElves, half-elves
GnomishGnomes
GoblinGoblins, hobgoblins, bugbears
HalflingHalflings
JotunGiants, ogres, trolls, ettins, cyclopes
OrcishOrcs, half-orcs
SylvanFey, centaurs, plant creatures
UndercommonDrow, duergars, xulgaths
Table: Uncommon Languages
Language Speakers
AbyssalDemons
AkloDeros, evil fey, otherworldly monsters
AlghollthuAlghollthus and their thralls
AmurrunCatfolk
AquanAquatic creatures, water elemental creatures
ArborealArboreals and other plant creatures
AuranAir elemental creatures, flying creatures
BoggardBoggards
CaligniCalignis
CelestialAngels
CyclopsCyclops
DaemonicDaemons
GnollGnolls
IgnanFire elemental creatures
InfernalDevils
IruxiLizardfolk
NecrilGhouls, intelligent undead
ProteanProteans
RequianPsychopomps
ShadowtongueNidalese, Shadow Plane creatures
SphinxSphinxes
TerranEarth elemental creatures
UtopianAxiomites and inevitables
Table: Secret Languages
Language Speakers
DruidicDruids

Regional Languages

Regional languages depend on the game world you’re playing in. Chapter 8: The Age of Lost Omens lists the regional languages of the Pathfinder world and where they’re spoken (page 432). These languages are uncommon.

Most characters learn the Common language. This is the most widely used language in the region where the campaign takes place. In the Inner Sea region of Golarion, the Common tongue is Taldane, for example. Characters with Common might face a language barrier if they travel somewhere with a different Common language.

Sign Language and Reading Lips

The language entry for most characters lists languages they use to communicate in spoken words. However, you might know the signed version of a language or know how to read lips. You can learn these by taking the Sign Language and Read Lips skill feats. If you are creating a character who is deaf, hard of hearing, or unable to speak, discuss with your GM whether it makes sense for your character to know sign languages or lip reading. If so, your GM might allow you to select one of these feats for free (even if you don’t meet the prerequisites) to represent your character concept.

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Boner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woolridge, and Linda Zayas-Palmer.