Pathfinder 2 Specialty Crafting Feat

You can find Feat Rules here.

Specialty Crafting

Feat 1
General Skill

Prerequisites trained in Crafting


Your training focused on Crafting one particular kind of item. Select one of the specialties listed on page 267; you gain a +1 circumstance bonus to Crafting checks to Craft items of that type. If you are a master in Crafting, this bonus increases to +2. If it’s unclear whether the specialty applies, the GM decides. Some specialties might apply only partially. For example, if you were making a morningstar and had specialty in woodworking, the GM might give you half your bonus because the item requires both blacksmithing and woodworking.

SpecialtyApplicable Items
Alchemy*Alchemical items such as elixirs
ArtistryFine art, including jewelry
BlacksmithingDurable metal goods, including metal armor
BookmakingBooks and paper
GlassmakingGlass, including glassware and windows
LeatherworkingLeather goods, including leather armor
PotteryCeramic goods
ShipbuildingShips and boats
StonemasonryStone goods and structures
TailoringClothing
WeavingTextiles, baskets, and rugs
WoodworkingWooden goods and structures
* You must have the Alchemical Crafting skill feat to Craft alchemical items.

All General Feats

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Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.