Pathfinder 2 Recognize Spell Feat
You can find Feat Rules here.
Recognize Spell [Reaction]Feat 1
Prerequisites trained in Arcana, Nature, Occultism, or Religion
Trigger A creature within line of sight casts a spell that you don’t have prepared or in your spell repertoire, or a trap or similar object casts such a spell. You must be aware of the casting.
If you are trained in the appropriate skill for the spell’s tradition and it’s a common spell of 2nd level or lower, you automatically identify it (you still roll to attempt to get a critical success, but can’t get a worse result than success). The highest level of spell you automatically identify increases to 4 if you’re an expert, 6 if you’re a master, and 10 if you’re legendary. The GM rolls a secret Arcana, Nature, Occultism, or Religion check, whichever corresponds to the tradition of the spell being cast. If you’re not trained in the skill, you can’t get a result better than failure.
Critical Success You correctly recognize the spell and gain a +1 circumstance bonus to your saving throw or your AC against it.
Success You correctly recognize the spell.
Failure You fail to recognize the spell.
Critical Failure You misidentify the spell as another spell entirely, of the GM’s choice.
All General Feats
Additional Lore | Adopted Ancestry | Alchemical Crafting | Ancestral Paragon | Arcane Sense | Armor Proficiency | Assurance | Automatic Knowledge | Bargain Hunter | Battle Cry | Battle Medicine | Bizarre Magic | Bonded Animal | Breath Control | Canny Acumen | Cat Fall | Charming Liar | Cloud Jump | Combat Climber | Confabulator | Connections | Continual Recovery | Courtly Graces | Craft Anything | Diehard | Divine Guidance | Dubious Knowledge | Expeditious Search | Experienced Professional | Experienced Smuggler | Experienced Tracker | Fascinating Performance | Fast Recovery | Feather Step | Fleet | Foil Senses | Forager | Glad-Hand | Group Coercion | Group Impression | Hefty Hauler | Hobnobber | Impeccable Crafting | Impressive Performance | Incredible Initiative | Incredible Investiture | Intimidating Glare | Intimidating Prowess | Inventor | Kip Up | Lasting Coercion | Legendary Codebreaker | Legendary Linguist | Legendary Medic | Legendary Negotiation | Legendary Performer | Legendary Professional | Legendary Sneak | Legendary Survivalist | Legendary Thief | Lengthy Diversion | Lie to Me | Magical Crafting | Magical Shorthand | Multilingual | Natural Medicine | Nimble Crawl | Oddity Identification | Pickpocket | Planar Survival | Powerful Leap | Quick Climb | Quick Coercion | Quick Disguise | Quick Identification | Quick Jump | Quick Recognition | Quick Repair | Quick Squeeze | Quick Swim | Quick Unlock | Quiet Allies | Rapid Mantel | Read Lips | Recognize Spell | Ride | Robust Recovery | Scare to Death | Shameless Request | Shield Block | Sign Language | Skill Training | Slippery Secrets | Snare Crafting | Specialty Crafting | Steady Balance | Streetwise | Student of the Canon | Subtle Theft | Survey Wildlife | Swift Sneak | Terrain Expertise | Terrain Stalker | Terrified Retreat | Titan Wrestler | Toughness | Train Animal | Trick Magic Item | Underwater Marauder | Unified Theory | Unmistakable Lore | Untrained Improvisation | Virtuosic Performer | Wall Jump | Ward Medic | Wary Disarmament | Weapon Proficiency