Pathfinder 2 Student of Perfection Archetype
You studied martial arts at Jalmeray’s Houses of Perfection.
Student of Perfection Feats
Prerequisites powerful fist or expert in unarmed attacks; member of a House of Perfection
You have learned the martial arts techniques of your House of Perfection. You become trained in your choice of Acrobatics or Athletics and Warfare Lore; if you were already trained, you become an expert instead. You gain the Ki Strike monk class feat, which grants you the ki strike ki spell and a focus pool of 1 Focus Point that you can recover using the Refocus activity as a monk does. Your ki spells from Student of Perfection are occult spells.
Special You can’t select another dedication feat until you have gained two other feats from the student of perfection archetype.
Prerequisites Student of Perfection Dedication
You gain the perfect strike ki spell. Increase the number of Focus Points in your focus pool by 1.
Prerequisites Student of Perfection Dedication
You gain the appropriate ki spell for your School of Perfection: unblinking flame revelation for Unblinking Flame, unbreaking wave advance for Unbreaking Waves, unfolding wind rush for Unfolding Wind, or untwisting iron buffer for Untwisting Iron. Increase the number of Focus Points in your focus pool by 1.
Student of Perfection Focus Spells
Cast [Reaction] verbal
Trigger You miss a Strike with an unarmed attack.
You call upon insight from your training to recover accuracy. Reroll the missed attack roll and keep the new result.
Cast [1 Action] verbal
Requirements Your previous action was a successful unarmed Strike.
Targets the creature you hit
Duration 2 rounds
You light your foe with revealing flame. The GM attempts a secret counteract check against each illusion affecting the creature; on a success, you suppress the illusion for the duration, rather than end the effect.
Cast [1 Action] verbal
Area 15-foot cone
Saving Throw Fortitude
You unleash a mighty wave from your hand that buffets back your foes. Each creature in the area must attempt a Fortitude saving throw. If a creature pushed by unbreaking wave advance would be pushed into a solid barrier or another creature, it stops at that point and takes 3d6 damage.
Success The creature is unaffected.
Failure The creature is pushed 10 feet.
Critical Failure The creature is pushed 20 feet.
Heightened (+1) The damage for pushing a creature into a solid barrier increases by 1d6.
Cast [1 Action] verbal
You travel on a rushing wind. Move two times: two Strides, two Steps, or one Stride and one Step (in either order). You can Stride or Step into the air during this movement, moving upward at a 45-degree angle at most; if you end your movement in the air, you fall after taking one action or when your turn ends, whichever comes first. A wall of wind appears in all the spaces you left during this movement, lasting for 1 round.
Heightened (5th) The wall of wind lasts 3 rounds.
Cast [1 Action] verbal
You send currents of protective ki to the surface of your body that protect you from harm, at least until your enemies dissipate them. You gain 15 temporary Hit Points, which last for up to 3 rounds.
Heightened (+1) The temporary Hit Points increase by 5.