All Pathfinder 2 Classes

You can find Class Rules here.

Pathfinder 2 Alchemist Class

Alchemist

Key Ability Intelligence
Hit Points 8 + Con Modifier

The alchemist uses their skill at crafting to create alchemical items—such as bombs, elixirs, and poisons—that they use to defeat foes and aid allies. Smart and resourceful, an alchemist often has just the right tool for the job and esoteric knowledge to help their friends get out of a jam.

Pathfinder 2 Barbarian Class

Barbarian

Key Ability Strength
Hit Points 12 + Con Modifier

The barbarian is a fearsome embodiment of rage, focusing the deadly power of their anger against anyone who stands in their way. A barbarian is quick to enter battle and, once their fury has been unleashed, is immensely strong, often unpredictable, and nearly unstoppable.

Pathfinder 2 Bard Class

Bard

Key Ability Charisma
Hit Points 8 + Con Modifier

An artist and a scholar, the bard uses performance and esoteric learning to bolster their companions and foil their enemies. Sometimes sneaky and quite often charming, the bard adventures with pizzazz and talent backed up by an impressive repertoire of occult magic.

Pathfinder 2 Champion Class

Champion

Key Ability Strength or Dexterity
Hit Points 10 + Con Modifier

A defender of good who straps on armor and wields a righteous weapon, the champion protects the innocent and vanquishes evil. Steadfast in their beliefs, and devoted to both a diety and an aspect of good, they follow a strict code as they fight to make the world a better place.

Pathfinder 2 Cleric Class

Cleric

Key Ability Wisdom
Hit Points 8 + Con Modifier

The cleric is dedicated to the worship of a single deity and draws divine magic from this devotion. Clerics can be vastly different depending on who they worshiip, and whether they’re cloistered clerics who pursue one of their deity’s domains or war priests who serve as the sword arm of their god.

Pathfinder 2 Druid Class

Druid

Key Ability Wisdom
Hit Points 8 + Con Modifier

The druid walks the wild, primordial places of the world without fear, harnessing the primal magic of nature and controlling it with calm purpose. A devotee of the wilderness, the druid finds nourishment in its power, allies among its creatures, and strength in its fury.

Pathfinder 2 Fighter Class

Fighter

Key Ability Strength or Dexterity
Hit Points 10 + Con Modifier

With calculated daring and fearless determination, the fighter tracks down and confronts their enemies while defending allies from harm. A master of the battlefield, the fighter is quick to exploit opportunities and strike any who stumble within reach of their sword or bow.

Pathfinder 2 Monk Class

Monk

Key Ability Strength or Dexterity
Hit Points 10 + Con Modifier

The monk seeks perfection in all things, and that includes transforming their body into the perfect weapon. They can be walking with clam purpose and contemplating the subtleties of existence in one minute and then transform into a blur of deadly blows in the next.

Pathfinder 2 Ranger Class

Ranger

Key Ability Strength or Dexterity
Hit Points 10 + Con Modifier

Resourceful and cunning, the ranger is a hunter, tracker, and warrior who preserves the natural world and protects civilization from its ravages. Whether they use a bow, crossbow, a pair of weapons, or snares, the ranger is a fearsome enemy and great ally in the wild.

Pathfinder 2 Rogue Class

Rogue

Key Ability Dexterity or Other
Hit Points 8 + Con Modifier

Cunning and quick, the rogue brings skill and expertise few of their comrades can match. In battle, they excel at sneak attacks and ambushes. Their racket gives them the tools they need to get the job done, and their wide array of skill choices lets them specialize as they see fit.

Pathfinder 2 Sorcerer Class

Sorcerer

Key Ability Charisma
Hit Points 6 + Con Modifier

The intense magic the sorcerer commands comes from neither study nor worship—it comes from their blood. Their magical abilities depend on whether they have the blood of dragons, angels, fey, aberrant creatures, or some other being flowing through their veins and powering their spells.

Pathfinder 2 Wizard Class

Wizard

Key Ability Intelligence
Hit Points 6 + Con Modifier

The wizard is the arcane master of spellcasting, plucking incredible power from reality through complicated spell formulas. They stride with confidence, without a need for armor or weapons, enacting their will upon the world and bringing woe upon their enemies.

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.