Dwarf | Races | Starfinder SRD | Glasstop Games

Dwarf Race

Rules

Dwarves (+2 Con, +2 Wis, -2 Cha, 6 HP)

Dwarves are a stoic but stern race that originated in the subterranean passages of the human home world. More than any other race, the dwarves have acquired a reputation as dour and humorless craftsmen.

Size and Type

Dwarves are Medium Humanoids with the dwarf subtype.

Darkvision

Dwarves can see up to 60 feet in the dark.

Slow but Steady

Dwarves have a land speed of 20 feet, which is never modified when they are encumbered or wearing heavy armor. They also gain a +2 racial bonus to saving throws against poisons, spells, and spell-like abilities, and when standing on the ground they gain a +4 racial bonus to their KAC against bull rush and trip combat maneuvers.

Stonecunning

Dwarves gain a +2 bonus to Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Traditional Enemies

Dwarves still train to fight their ancient enemies. A dwarf gains a +1 racial bonus to attack rolls against a creature with the goblinoid or orc subtype and a +4 racial bonus to AC against an attack from a creature with the giant subtype.

Weapon Familiarity

Dwarves are proficient with basic and advanced melee weapons and gain specialization with those weapons at 3rd level.

Description

Dwarves are a stocky race, roughly a foot shorter than humans, with broad, heavy frames. Dwarves trace their heritage to the human home world, yet for them, this is not merely a matter of history, but identity—they were forged in the furnace of subterranean passages.

Significant dwarven communities are rare, though small groups can be found throughout the civilized worlds’ extrasolar colonies. Many dwarves are attracted to asteroid mining.

Larger dwarven communities often focus on tradition and fight to keep ancient crafts, laws, and enmities alive. This traditionalism sometimes causes other races to see dwarves as old fashioned, or even backward. Dwarves are certainly cautious in adopting new technologies and slow to change their way of life, but once a new technology has proven safe and effective, it’s quickly adapted to dwarven needs. Dwarves are often mechanics, mystics, and soldiers. They tend to get along best with gnomes, halflings, humans, and other races with ties to the human home world, though they have a sometimes impolite appreciation for androids’ elegant construction and find much in common with kasathas and korasha lashuntas.

Among the strongest dwarven traditions is the Quest for Sky, a belief that their god commanded his people to leave their underground homes and fight a generations-long war to reach the surface. While many dwarves feel the Quest for Sky was fulfilled, some explore far from the civilized worlds in the belief that the original journey was only the first stage of the quest and that their god now wants them to find some specific alien sky for which they’re destined.

This page contains Open Game Content used under the Open Game License (OGL).