SFRPG Disintegration Chamber Trap
When organic matter enters the trapped room, a disintegration beam permeates it 1 round later, atomizing everything within.
Disintegration Chamber Trap
Type technological; Perception DC 41; Disable Engineering DC 36 (disable beam)
Trigger location; Reset 1 minute
Effect disintegration beam (14d12); Fortitude DC 22 reduces damage to 4d12; onset delay (1 round); multiple targets (all targets in room)