Disintegration Chamber Trap | Traps | Game Mastering | Starfinder SRD | Glasstop Games

Disintegration Chamber Trap

When organic matter enters the trapped room, a disintegration beam permeates it 1 round later, atomizing everything within.

Disintegration Chamber Trap

CR 14

XP 38,400

Type technological; Perception DC 41; Disable Engineering DC 36 (disable beam)

Trigger location; Reset 1 minute

Effect disintegration beam (14d12); Fortitude DC 22 reduces damage to 4d12; onset delay (1 round); multiple targets (all targets in room)

This page contains Open Game Content used under the Open Game License (OGL).